Matrices for basic education can seem useless besides solving linear systems. It turns out that linear systems are extremely useful for solving optimization problems in industrial systems solved by Production Engineering. But arrays are the basis for many applications in computing. One of them is that I now cite the reflection of an image in its x or y axis. I found a perfect code (courtesy of Byron Kiourtzoglou) illustrating a method used in java to reflect both x and y, however, this code is only doing reflection in x. To test the code, just use simply assemble the project with an IDE like Eclipse or Netbeans and the test image in "c :/" directory with name "image.png"
package raizgeom; / @author Byron Kiourtzoglou */ import java.awt.Component; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Toolkit; import java.awt.Transparency; import java.awt.geom.AffineTransform; import java.awt.image.AffineTransformOp; import java.awt.image.BufferedImage; import java.awt.image.ImageObserver; public class BufferedImageFlipps { static BufferedImage image; static boolean imageLoaded = false; public static void main(String[] args) { // The ImageObserver implementation to observe loading of the image ImageObserver myImageObserver = new ImageObserver() { public boolean imageUpdate(Image image, int flags, int x, int y, int width, int height) { if ((flags & ALLBITS) != 0) { imageLoaded = true; System.out.println("Image loading finished!"); return false; } return true; } }; // The image URL - change to where your image file is located! String imageURL = "c:/image.png"; / * This call returns immediately and pixels are loaded in the background * We use an ImageObserver to be notified when the loading of the image * is complete */ Image sourceImage = Toolkit.getDefaultToolkit().getImage(imageURL); sourceImage.getWidth(myImageObserver); // We wait until the image is fully loaded while (!imageLoaded) { try { Thread.sleep(100); } catch (InterruptedException e) { } } // Create a buffered image from the source image with a format that's compatible with the screen GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice graphicsDevice = graphicsEnvironment.getDefaultScreenDevice(); GraphicsConfiguration graphicsConfiguration = graphicsDevice.getDefaultConfiguration(); // If the source image has no alpha info use Transparency.OPAQUE instead image = graphicsConfiguration.createCompatibleImage(sourceImage.getWidth(null), sourceImage.getHeight(null), Transparency.BITMASK); // Copy image to buffered image Graphics graphics = image.createGraphics(); // Paint the image onto the buffered image graphics.drawImage(sourceImage, 0, 0, null); graphics.dispose(); // Flip the image vertically //AffineTransform tx = AffineTransform.getScaleInstance(1, -1); // tx.translate(0, -image.getHeight(null)); //AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR); //image = op.filter(image, null); // Flip the image horizontally AffineTransform tx = AffineTransform.getScaleInstance(-1, 1); tx.translate(-image.getWidth(null), 0); AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR); image = op.filter(image, null); / Flip the image vertically and horizontally; equivalent to rotating the image 180 degrees tx = AffineTransform.getScaleInstance(-1, -1); tx.translate(-image.getWidth(null), -image.getHeight(null)); op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR); image = op.filter(image, null); */ // Create frame with specific title Frame frame = new Frame("Example Frame"); // Add a component with a custom paint method frame.add(new CustomPaintComponent()); // Display the frame int frameWidth = 300; int frameHeight = 300; frame.setSize(frameWidth, frameHeight); frame.setVisible(true); } / * To draw on the screen, it is first necessary to subclass a Component and * override its paint() method. The paint() method is automatically called * by the windowing system whenever component's area needs to be repainted. */ static class CustomPaintComponent extends Component { public void paint(Graphics g) { // Retrieve the graphics context; this object is used to paint // shapes Graphics2D g2d = (Graphics2D) g; / * Draw an Image object The coordinate system of a graphics context * is such that the origin is at the northwest corner and x-axis * increases toward the right while the y-axis increases toward the * bottom. */ int x = 0; int y = 0; g2d.drawImage(image, x, y, this); } } }
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